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Comments. As mentioned before, Freeform may be turned into a module if it doesn't evolve any
instance data. The name, incidentally, is relatively meaningless: By analogy with FreeRIDE and
Freebase, I wanted something that started with the word free.
The bulk of the code is the Freeform::Editor class. The parser object is embedded inside this as a
member called code. The GUI methods are mixed in from Freeform::GUI, and the module
Freeform::EditorConstants is also mixed in.
The overall result is that in an editor script, everything is referenced as though it were at the
top level. An editor script is currently wrapped inside an essentially anonymous method, so it's not
possible at present to define classes and methods within such a script.
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